An interactive story popularizing sociological concepts related to social determinism.
Based on a non-linear scenario, Fate is an interactive story confronting the player with ordinary, curious or wild choices. These apparently mundane decisions will eventually affect him at an economic, social, family or professional level. The game puts the protagonist into a world that is unpredictable, unexpected and often unfair. During his experience, he will discover complex sociological concepts such as homogamy or peer pressure.
A unique user journey
The above video presents an example of a user journey. As the player's choices or unexpected events can change the story, there are a large number of different journeys.
A synoptic and pedagogical design
Fate can be defined as a serious game, because its first goal is to popularize complex scientific concepts. So a big challenge in the project was to produce both attractive and explanatory visuals and pictograms.
The game was developed with Unity and Fungus. Twine was also used to prototype the multiple choices scenario.
Fate was realised during the Scientific Game Jam organised my la Casemate (Grenoble, France).